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# 1 02-12-2006 , 04:32 PM
Registered User
Join Date: Dec 2004
Posts: 33

rigging instanced geometry

I've modelled one side of a character, and instanced many parts with a -1 scale to form the other side.

I'm running into a problem now though, when rigging the model. When I bind the original side of the body to some joints, all the instances on the other side of the body get bound as well.

Is there a way to "freeze" the instances some how and turn them into separate geometries?

There are alot of pieces that were instanced, so I don't want to have to delete all of the instances and redo them as duplicates if I can avoid it...