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# 1 13-07-2006 , 04:02 AM
Registered User
Join Date: Jul 2006
Posts: 16

polygon question

When creating a Character with a lot of detail, do you have to convert to polygons? Or can you keep your charater in NURBS form? When I convert my character to polygons, I do not get that smoothness like I do with the NURBS form. I'm sure I'm doing something wrong, but these are my steps: First I take my character and convert from NURBS to Polygons. Second I combined all the polygons together. Step three, I merge them all together. Step four I convert polygons to subdiv. Now is this the right way to do this? And also can I just leave my character in NURBS form?