Originally posted by mirek03
you mean its as simple as that?? just select the 'cube' and press 'bake simulation' and then I can remove the skeleton and the cube will have ts own keys??
Yep, you can do it with dynamics, parents, motion paths etc when you get the simulation/animation how you want it. so that playback, rendertimes, movement etc is faster.
"No pressure, no diamonds" Thomas Carlyle