It is finished as far as the project for Uni, probably should have posted it in WIP, I did try raytrace shadows but it made the glass loose it's transparency for some reason, and I wanted to achieve the best glass effect as I could so I ended up using depthmap shadows, also I did think about adding liquid but I didn't know how to as I have only been using maya for 3 months when I modeled this, a project for the summer I think, thanks BDuck for the feed back