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# 11 07-12-2011 , 12:13 AM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520

That still shouldn't CRASH mental ray. It should be slow, as it's writing to the disk (virtual memory); but it should still render.

Idk but that fixed it for single-frame rendering the moment I've reduced polys on spheres and other objects (the moons had the most polys though because they had irregular shape and such).
Then I forgot the Allocate on Heap option on, and the batch renderer began to silently crash.
Good thing I'm out of the woods now.