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# 82 31-01-2012 , 06:36 AM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712

im working on a Glock 19 and the normal map is making problems

a few things to help you out a bit
a) make sure your low res model is optimized to the lowest amount of polys you can triangulate.
b) soften the Normals on all the edges in between the edges that have to be hard (ie edge of the mesh).
c) for each projection lay out your UV's and cut the hard edges so you only have pieces with a single hard border and soft edges in the center and move them slightly apart.




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