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# 3 26-05-2005 , 05:14 AM
Registered User
Join Date: Aug 2004
Posts: 408
Normals are correct -- verified by swapping "doublesided" off and looking from the inside out -- all normals are pointed outwards as expected.

It could just be my Maya though -- not the first crazy thing it did -- it also randomly removes all my viewpoint tools and replaces it with zoom window (orbit, pan, etc.)