Thread: GLock 18
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# 6 25-02-2009 , 08:33 PM
DJbLAZER's Avatar
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Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
It doesn't HAVE to be tri's. Either you triangulate the mesh in Maya when you're done or the game engine does that for you. You should always strive for a good flow in the mesh with four-sided polys, and only have tri's where you know you can optimize the polygon count or to divide it better than the game engine.