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# 15 18-01-2010 , 03:05 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Okay, finally an update (sorry for the long delay :blushuser added image
Here's my rigged vehicle (and textured with blinns :p). Got some main controls and a few custom attributes for animating things like the button. Still had some frustration with the rigging, but I got to a point where I'm reasonably okay to start animating with it. Does anyone know how to rotate different subsets of geometry at two different pivot points? Simply speaking, could I animate (using set driven keys probably) where the pivot point is? Rigging that robot thing is next.

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-stwert

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