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# 3 10-11-2008 , 10:50 PM
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Join Date: Nov 2008
Posts: 11

Originally posted by Chirone
you want the animation to keep cycling?

in the graph editor select all the attributes in the left hand window thing and then all the keys in the graph (so all points on the curve are selected)
then go Curves > Post Infinity > Cycle

i just tried it out now with a ball on a curve and it worked.

if it doesn't work for you then i didn't explain well enough

I'm pretty new to Maya so most of that went straight over my head, so i'm not sure if that would fix my problem.
Maybe it would help if I was a bit more specific about what I am trying to do.

I'm making an animation of a digital clock. I put all the numbers on the outside of a cylinder which rotates, which shows the seconds changing.
So what I am doing at the moment is animating the seconds in the "ones" column. So the way I have it now is that the cylinder takes 50 frames to do a full rotation (showing 10 seconds), but it pauses briefly on each number, so I have had to set up quite a few keyframes to do this (21).
Now because the rotation of that cylinder just repeats over and over, I'm trying to find a way to just repeat those 50 frames without having to make 21 new keyframes each time.

I hope that made sense.

Again, thanks in advance.


Last edited by TehDuke; 10-11-2008 at 11:02 PM.