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# 1 08-06-2008 , 03:53 PM
should_be_shot's Avatar
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Join Date: Nov 2007
Location: Lincoln, United Kingdom
Posts: 40

NURBS merge vertices equivalent

Hi

I've starting modeling a character using NURBS and starting with a primitive cylinder. I've started fleshing out my characters body but I stuck with two holes at either end. Basically I looking for a way to merge the vertices so there aren't holes anymore. I know how to do it with polygons but with NURBS it's a mystery any help would be great

Cheers

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