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# 3 28-04-2015 , 04:32 AM
Registered User
Join Date: Feb 2012
Posts: 13

Off the top of my head i'm thinking you could cut a step out by reducing the poly count when you do your retopology simply by drawing less polygons.

Of course, but there are many cases in witch you need both: when you have to frame your mesh in closer, with a high LOD, but in the same time, when you have many shots where your mesh is far or extreme far from camera... Have an high poly and a low poly model is always a good choice... user added image