My pleasure dude. Don't forget deactivating default light in MR setup (as GI/FG) ... and also hiding all of your lights. Then activating them one by one, with low values, step by step raised. Or you'll end up, as often in very first times, with a white penciled like rendering Also, don't go through std IBL node at first, but simply apply the HDR on a sphere. This way you can control the Y rotation of the sphere and get your light-samples, visually, in the viewport, where you want them (in place of rotating your model) ... back, front , side. I posted many sources on a previous thread about hdri in this area too. Last week I think. Have fun