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# 1 13-10-2007 , 07:09 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998

Could UV unwrapping possibly suck anymore!

God UV unwarpping is such a pain in the bloody ass!

I spent 15 hours today trying to unwrap the cabin of the mech I am working on and in the end it was all wasted time because I got the textures all warped and could not fix it.

I don't know what the hell to do. I want to texture my models but unwrapping is just too hard.

In a hard surface mech there are a ton of either beveled edges or edge very close together to knock off the razor sharp edges of the model but it then makes it impossible to unwrap.

There is no way I am going to sit there and click every single tiny face on each surface to unwrap. It's just retarded.

I could right the damn automatic mapping algorithm. Just make a UV shell for every single polygon in the god damn model!!!

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