View Single Post
20-11-2020, 03:37 PM   #1
AverageRigger
Registered User
 
Join Date: Jan 2020
Posts: 7
Assign Cached MASH spheres sperate shaders to
Hello

I am currently working on a project where spheres created from MASH are bouncing around. Each sphere has it's own shader. I want to bake the animation and have a performance friendly animated mesh i can reassign shaders to each sphere. I tried alembic cache but i lose object ID afterwards. It seems to be such a simple task but i can't put my head around it

Could someone run me through a viable process?

Thanks in advance!
Attached Thumbnails
Click image for larger version

Name:	balls.jpg
Views:	44
Size:	27.9 KB
ID:	58068  
  Reply with quote