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# 5 26-02-2007 , 02:53 AM
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Join Date: Feb 2007
Posts: 23
On a side note, the l_glass shader is a bit hard to set up. You must make a separate object for the glass, the volume of liquid, and the meniscus (the curvature of the liquids surface due to surface tension). Then these objects must have their normals facing the right way for the shader to know what part is the glass, and what part is liquid. I could never get it to work just right, honestly.


Last edited by onyx86; 26-02-2007 at 02:59 AM.