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# 3 21-03-2012 , 03:46 AM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Yes, surface direction is important for things like merging verts, boolean operations and pretty much all the same reasons as Lightwave. To turn off two-sided lighting press the lighting drop down and uncheck two-sided lighting. I do this as a matter of habit whenever I start modeling as it can be tricky to figure out why some operations fail because of incorrect surface directions.

Cheers,
Rick


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 21-03-2012 at 03:52 AM.