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# 2 27-05-2004 , 07:24 PM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
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That's one of the limitations of depth map shadows. Set your lights and render globals to use raytracing, instead. You'll have to play with the material attributes a bit to get what you want (especially if you're using something other than a lambert) because even if you make the object transparent, reflections and whatnot will still cause shadows. Also read up on an attribute called "shadow attenuation."


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