Thread: dining room WIP
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# 28 09-11-2006 , 09:02 AM
MattTheMan's Avatar
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Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks for the comments people, I really appreciate them user added image

however, I have something to say too user added image

@Farbtopf- there is a window, thats how the light from the HDRI gets in user added image
I am planning on a small corner table with something on it, I agree that that would be good.
About the uniformism... good idea. I do need to break that up a bit.
A bottle of wine is also a good idea- will do

Thanks farbtopf!

@gster123

textures are a good idea, I tend to work with as little of them as possible, but I don't think that I'll be able to do that now user added image

The seats are white fabric pillows, so I think I'll pull up a nice fabric material for them
The table cloth has recieved a texture now, It'll look much better (just a red fabric-y thing)
Chair legs... require UV mapping user added image lol that's another will-do!
Bump map for my floor might also be nice, hmm... yes I will add a tiny tiny tiny bump in there... usually too much bump screwes up my floors :angery:

Thanks gster!
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edit- new tablecloth- taken from 3ds Max (superior cloth user added image, plus I use 3ds max for my Indigo exports because me and arneoog's little maya exporter would crash at 1/10 this many polys)

Cloth is ~ 150 000 polys

user added image


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Last edited by MattTheMan; 09-11-2006 at 09:11 AM.