We started out modeling very low res with a camera projection for the texturing and detail but this is proving to be very limiting due to the fact that the aspect ratio of the final shot as quoted in the rules is so different from the aspect ratio of the included assets, so now we are trying a different appoach involving more higher res geometry and utilizing the assets for set extension and maybe some texturing.
Here is a little update of the modeling.
2 x Modeling Challenge Winner