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# 5 24-03-2010 , 09:21 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
you really need to use hi res images to get this right. There are places on the web where you can down load hi res images to do this. You then need photoshop to edit them for your uv map which will then in turn fit perfect to the model you have. You'll then need to create bump and spec maps from the same image to increase the effect making it more 'realistic'. Try going to 3dsk for some images. or take your own. You necessarily need zbrush either. You need to learn the basics. Theres plenty of tutes available on this site to achieve it as as well

Using the fast skin shader is only a the start of it. Theres alot more to it than that. Dr Julians stuff is good but he is baking that stuff out to a color map that will fit his uvs.

J