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# 3 03-01-2007 , 12:14 PM
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Join Date: Aug 2006
Location: /dev/null
Posts: 891
So there ain't any specific techniques? I though there would be something specific just for buildings and stuff, I mean you see people writing 20+ pages for objects like planes. Well I've been tweaking the polys with the inputs and stuff and while I get I good result for simply things I'm completely lost as to making anything more complex than a heap of cubes with detail stacked on top of each other.