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# 3 01-11-2003 , 05:17 PM
Registered User
Join Date: Oct 2003
Posts: 15
I appreciate your reply. I also have been playing around with the idea of writing an expression. I guess what I am really after is getting believable holster animation without having to do a whole lot of secondary animation on it but if I want to do some adjustments that I could. For some reason this has me going in a loop and I can't figure out for the live of me how to rig it. I figured someone has done a sword scabbard that moves with the body in a believable way, I figured I could try using that solution.