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# 66 03-03-2004 , 01:48 AM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Yikes! Double clicking on the move icon was exactly what I was looking for when I was trying to move things along the plane of the wing.

Thanks! Will come in handy on the next project.

As for this one, the proportions of the body and legs and head and neck are off. Trying to adjust them in a finished model is going to be to hard. I'll redo this entire model at some point and get the proportions better.

I need to work on reducing the geometry in my base models and adding muscle, bone and crease details. The model is to featureless.

QUESTION:

Triangles and N-Poly's - I obsessed about triangles and n-polys and as a result I sometimes added 50+ polygons to add one more edge to make the triangle a quad.

Aside from the lame mental ray bug of not being able to render anything but quads (which made rendering subd's all but impossible) is there another real reason that triangles are bad?


Thanks for the feedback guys. I learned a lot from this project.


Last edited by ctbram; 03-03-2004 at 09:40 AM.