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# 1 29-08-2003 , 10:13 AM
juice690's Avatar
Registered User
Join Date: Aug 2003
Location: UK
Posts: 94

Mike or anyone who can help - uv mapping?

Ok, near the start of your tutorial you have your unmapped character selected and when you open the uv texture editor window the character is displayed in there as a white mesh.

The thing is when i have my character selected and i open the uv texture editor
all thats displayed in there is the top right square is filled ( im going to include a pic ).
What am i doing wrong here?
Also is there a simple way to reduce the polygon count and then increase it at the end of all the modeling / texturing because like i said before my comp starts to slow up when i try and extract body parts ( as shown in your tutorial ).
My poly count is 11384

Thanks again Mike

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Last edited by juice690; 29-08-2003 at 12:01 PM.