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# 1 04-02-2011 , 07:25 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095

mib_color_mix connections ?

ahoi everyone!

I am currently experimenting with skin shading. Since my girl finally gets her own avatar version of herself I need to make use of misss_fast_skin_maya and misss_skin_specular. both shaders are about to be plugged into the mib_color_mix.

but either I missed a thing or made incorrect connections to the mib_color_mix or it is a buggy thing (which I dont believe!) I added an animatedGIF to show the rendered results. despite the quality of my settings in this stage it shows clearly that with the mib_color_mix (only the misss_fast_skin_maya is stuffed into it right now, but it looks the same with a second shader!) the scattering effect is lost -> watch the ear on the left side.

what I did is to simply drag and drop the sss shader onto the first slot of mib_color_mix. the connection editor shows:

misss_fast_skin_maya (outValue) --> mib_color_mix (color_0)

if I´d connect it to Color Base it will render completely black btw.


I did a lot of reading yesterday but still can´t figure out how to properly connect shaders (in particular SSS shaders) with the mib_color_mix.

can anyone please lend me a helping hand?

many thanks in advance
_falott

Attached Thumbnails

everything starts and ends in the right place at the right time.