Thread: Making water
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# 3 18-02-2007 , 06:07 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
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Create the glass then the water as some poly objects then either assign the dielectric mental ray material with the correct IOR value for water (do a google for a list) or use a blinn material and play with the settings using the refractive index for water in the raytracing settings tab.

Few test renders as and tweek here and there and you should get it


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