Thread: Poly UV Texture
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# 2 14-09-2005 , 08:12 AM
t1ck135's Avatar
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Join Date: May 2004
Location: UK
Posts: 1,991
Sounds similar to the problems I was having last night.

In the UV editor (windows -> rendering thingy -> uv editor)
have a look at what the current UVmap is (something like image -> the bottom option, in the menus) that you are using. I had the UV's of my characters head in the default UVmap and also a second one so it was going screwy. To get round it I copied my nicely laid out UV's to the default UVmap and deleted the extra ones.

Might not make too much sense but I get the feeling something like that has happened...


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