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# 6 04-12-2006 , 02:19 PM
enhzflep's Avatar
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Join Date: Oct 2006
Location: Melbourne
Posts: 313
Yes, Yes! Indeed. Kinda forgot about the pipes on the roof. oops..

But yes, this is pretty much exactly what I had in mind.

Just do all the detail once, then repeat ad-naseum. user added image

I may be tempted to use a 128 * 512 for the uncolored part of the floor, but like you say - that's not the important bit, I wish I'd thought of color coding the image myself, nice one.

Simon.

EDIT: Just the green and yellow bits - they don't have to reach from side to side. They're both mirrored accross the centre-line of the hall, yeah?

Edit#2: - Here's how I'd divide the texture up. (except for the pipes)
Resolution I'd decide based on how close I was planning to get to the walls and the resolution of the output device. Alex Alvarez has a good article on texture resolution, if you've not read it.


Last edited by enhzflep; 04-12-2006 at 02:36 PM.