for the lenses and metal around them I revolve some splines which I created in photoshop. I cant control the spline creation in maya as easily as in photoshop... I am sure maya's tools are better but i am just not used to them yet. the rest is polys... seperate shapes all grouped together...no screws in there tho' I will post a shot later today but in the meantime I rigged him up, I still have to paint his texture tho'