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# 20 20-02-2006 , 12:31 AM
MattTheMan's Avatar
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Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Ok, this is the last update before I can render out a picture.

I have a function that shoots 800 x 600 rays (480,000) tests them each against every primitive, finds a collision, gets the primitive color, and (very soon) will apply that color to a pixel.

I just need to find an easy to use graphics library for c++ and I'll show you. Then right after that I will add diffuse shading.


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