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# 7 30-01-2004 , 12:16 AM
Dann's Avatar
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Join Date: Feb 2003
Location: Los Angeles
Posts: 695
Another thought is to make your polygon body (or a high res smooth verion of it) a goal of the particles with a medium setting(0.5?), and then add some turbulence. The particles should try and hang out on the surface, but the turbulence will make sure they are always in motion.

Just a thought.