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# 79 11-09-2005 , 12:51 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
thanks for the suggestions pals, I´ll have a look at it again on monday. though searched in all those folders (win2000). I think about un-/installing maya6.

yes about the update. modeling is finished and she is fully rigged. (also did a test_walkcycle - looks nice, but I´m still struggling with cause I have hardly any experience with animation.) but I have to UVmap the geometry before painting weights cause without mapping strange vertexdeformation occurs. right now I´m studing how to accomplish best possible bodydeformation - painting weights only is not enough, so I´m searching a way to leave it completely out by just using influence objects or maybe purchasing the muscleTK plugin. did anyone work with it yet?
I´m also thinking about stahlbergs way of using different wrapdeformers, but cannot imagine yet how to use it for animation.

I´ll post some pic on monday.

kind regards!


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