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# 2 07-02-2008 , 07:16 PM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
Posts: 1,001
yeh just go to hypershade, and grapy your shader.
Delete all of the duplicate images except for one including their placement nodes. Then simply ctrl middle mouse drag texture to the surface shader and attach it to any channels you want.

If you want to adjust the seetings on the file texture individually such as color gain etc but retain the placement settings, duplicate the file texture in the hypergraph and ctrl mmb drag the original placement node onto it.