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# 1 08-03-2008 , 04:30 AM
Registered User
Join Date: Mar 2007
Posts: 1,055

Blinking man - how to get eyelashes to follow

Hi,

I've got my character blinking using clusters. At the moment his eyelashes don't follow.

Which way would be the best to achieve this?

I think I could combine the meshes and merge there points (there's the same number on the edges of each and they meet exactly) but since the guy has an sss shader, if I combine the objects I may have issues, since I don't think the sss likes sharing an object with a regular shader.

I could make new clusters for the eyelashes, and link them with a set driven key.

Or is there a better way?

Not in front of maya just now, just looking for some ideas for later.

cheers,

gubar