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# 3 09-01-2003 , 11:52 PM
Registered User
Join Date: Dec 2002
Posts: 3

No luck.

I cant turn an IK spline into a rigid body. Only into a soft body.
The tail is made up of 3 joints, which are skinned to the tail already. I thought that there was a way to tell maya to make that IK spline curve behave like a "hanging peice of wire/rope" with dynamics.
BUT hey...thanks for the link, guy.