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# 15 10-12-2007 , 03:00 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
updated the scene. closed the hole in the floor right beyond the glass which was used to light the glass. because of that I had to push the bottom geometry of the glass a bit upwards to get circular refractions again. also added some loops to the liquid-air geometry and smoothed it to get the shape right. before the piece of geo looked like a convex/concave disc. also worked on the wine shader and added a SSS-layer. still needs some tweaks.

for the lighting setup I deleted the light planes and used used a hdri image nothing else. the image file is a bad one i have to find some studioSetup hdris somewhere.

Attached Thumbnails

everything starts and ends in the right place at the right time.