Ok no progress as of yet but here are details you have asked for.
Process for the wrist/hand - Ignor my pic it lies lol - Create a pipe, set the thickness to about 2.5, delete front faces and close off gap with append to poly tool to create the 'fingers'. To add the wrist create a cylender to appropriate size, position and then booleans. Finally tidy up mesh with split poly / move and merge verts.
Here is the screen of the wrist area. All quads except the cylender cap which i am not gonna bother changing as game engines usually end up as triangles anyway.
Fingers crossed to have some more done later!
- Big Tom
www.digitaltom.co.uk