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# 4 23-04-2005 , 02:02 AM
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Join Date: Aug 2004
Posts: 515
the sub d poly proxy seemed like it was the answer until i found out you cannot put the subd version in a seperate layer as the poly object.

i dont wanna have to paint weight both a high and low res character, just low i think.

ahh this is so confusing.

looks like im gonna be texturing this weekend and have to wait till monday to bother the teach

and should i texture a high poly version or just the low poly?


First year 3D Grad

Last edited by Turbo Dan; 23-04-2005 at 05:06 AM.