Hehe... Well, I still think you know more about MEL than I do. I've only been using it for 8 months now.
Anyhow, I did some more searching around the web and found this on Highend3D:
https://www.highend3d.com/maya/mel/?s...=rendering#948
The script seems to work fine as long as I strip out the section that tries to open a HyperShade window (line begins "if ($foundShaders)"). It's probably the way the author has the script written -- I get an error everytime the script hits that conditional statement. The main part of the script, however, returns the .outColor attribute name for any shader that is assigned to the selected faces (works for multiple faces and shaders). As it is right now, it'll work for what I need. I'll probably end up tweaking the script to do what I want. Ah, the joys of MEL...
Last edited by dannyngan; 14-01-2003 at 04:01 AM.