View Single Post
# 4 31-05-2006 , 06:01 PM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Hi Dilbert, I would play a bit more with the specularity values of the metal pieces, make the spec color more white, like 1.4 or so, and the roll off a smaller number. Then apply a bump map with a noise map and uv values of something like 10 and 1 to give it a brushed effect.