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# 4 06-12-2002 , 03:36 PM
dkouts's Avatar
Registered User
Join Date: Oct 2002
Location: Australia
Posts: 46
thanks Kurt!

One thing I did discover was that to include any 'single object' non deforming surface (like free-floating cartoon eyebrows that just go up & down & rotate) you actually have to select all its CVs and move THEM as a mass.

It wont work just using transform manipulators directly on surfaces at the object level. Need to alter geometry at the SHAPE node level.

Dan

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