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# 2 04-09-2013 , 01:01 AM
MrYeti's Avatar
Lifetime Member
Join Date: Feb 2013
Location: Down Under
Posts: 245
Hi se7enhedd,

I'm no expert myself (just studying Maya in my spare time) but I have a few queries/suggestions.

I'm not really sure how ReCap works but I get the idea is that it converts 2D images to 3D models, correct? And now you want to texture your model which means that the UVs need laying out in Maya. If this is the case:

Firstly, it would be handy if you could also upload a pic of the model that you're working on so that we can get an understanding of what the UVs are suppose to be.

Secondly, you'll need to UV map the various parts of the mesh using the different mapping options that Maya has to offer, planar, cylindrical, spherical or automatic.

Using these you begin to lay out the UVs so that they make a bit of sense/reflect what your model looks like. The main aim is to make sure that none of them are overly stretched as this will affect the textures.

Below is an image of UVs that I laid out following the Surfing Alien tutorial on this site. When I first started they were just a mess of lines overlapping each other but working my way through each part I made it look like this.

PS. The Help>Maya Help is really useful to get an overview of things too.

Attached Thumbnails

Cheers, the Yeti.