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# 3 14-01-2005 , 07:28 PM
Banned
Join Date: Jan 2005
Posts: 16

more Nurbs requests

Can you please tell me where I can find some renderings or images of shaded wireframe nurbs models. I would like to see how complicated or detailed a nurbs model can be in comparison to a poly model.

Thanks,
AlanA

Originally posted by mhcannon
Can't say for certain but here are some possibly reason. Since nurbs are made of surfaces butted to gether (hence the term patch modelling) the look great can be an nightmare to animate. Convert to poly or subdiv allows a single shell i.e. on continous surface, which makes animating much easier. Polys are also the most common format for most game engines. As for detail, with work all three geometry types can have high levels of detal.