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# 8 22-01-2008 , 07:17 AM
Agent_Dick's Avatar
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Join Date: Nov 2007
Posts: 66
If you are just using a dialectic material for the liquid then some sphere particals released from a hidden duplicate of the faces around the inside of the glass at a very low rate would not be a bad start. if you make it so they have to collide with the glass but have no bounce and a lot of friction, some should even stick to the sides in a realistic matter. As for the ones on the edge of the liquid surface/glass border, a circular goal object should work just fine.

If that doesn't make any sense, then yes, you should look at some tutorials. user added image