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# 5 17-02-2008 , 05:09 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
starjsjswars:
dude give the man a chance, he's just started it. Im sure it wont disappoint once the tweaks start to appear



G: Good start dude. Tell me did you unwrap this in blender or Maya? As it looks pelted.

My thoughts on the uv layout are that the eyes and mouth area should be allowed a larger area for better texture optimisation, and greater detail. Though looking at the map its a Zbrush job right? So projection is okay. But having the larger uv area will allow you to tweak it better if needed. Also, I know Zb corrects seams etc, but I,d get the edges of the uv to go right across to the edges of the 1:1 area. This way you can have the tileable option too in case you need it.

Oh have a look at doing 6k textures for the PSD file . They reduce quite nicely to 2048 with a nicer range of detail right down to 512. even better than a 4k

Cheers lad
_Jay