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# 8 17-02-2008 , 05:28 AM
GioChrono's Avatar
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Join Date: Apr 2004
Location: Tunbridge Wells, UK
Posts: 354
starjsjswars: Cheers

Jay: UV'd in blender and projected the textures in maya actually. The way I remember showing back at the sun but I never actually used it myself until now. Thought it would be a better way of getting higher resolution than zbrush projection since in zbrush it's document and display dependent and as I can output 4K textures in maya now.

Once I'm happy with the shape, I'll do a blink blend and finish mapping the lids, if I don't get enough res I'll prob shift it around a bit using the cool new UV smudge brush.

Thanks

Gio


Gio

Creator of The Talos Project