starjsjswars: Cheers Jay: UV'd in blender and projected the textures in maya actually. The way I remember showing back at the sun but I never actually used it myself until now. Thought it would be a better way of getting higher resolution than zbrush projection since in zbrush it's document and display dependent and as I can output 4K textures in maya now. Once I'm happy with the shape, I'll do a blink blend and finish mapping the lids, if I don't get enough res I'll prob shift it around a bit using the cool new UV smudge brush. Thanks Gio