yes Mike. transfer surface information from a hires mesh to low res. this will create a normal map with all your funky red, blue, yellow color map for your game engine. you can export it as dds and also see a preview in the viewport. This is a huge feature. you can apply it in tanget space mode or world space mode. Unfortunetly I don't I can post pics yet but will do so as soon as possible. or you can PM me mike if you wish to see it.