Thread: Edges...
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# 8 16-11-2009 , 04:39 AM
iamcreasy's Avatar
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Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168

Originally posted by Chirone
usually the bevel operator will make the edges soft except for the ones in the corner (show hard/soft edges and you'll see what i'm talking about)

as for your second question i think what stwert said holds for games as well.
it all depends on whether or not the game engine will read that data i guess...


hmm, i checked, but all edges of a simple cube becomes soft.

then , what about normal(something else different from gaming) modeling, what is the significant of different angles?Why should someone use them?