Originally posted by Chirone usually the bevel operator will make the edges soft except for the ones in the corner (show hard/soft edges and you'll see what i'm talking about) as for your second question i think what stwert said holds for games as well. it all depends on whether or not the game engine will read that data i guess... hmm, i checked, but all edges of a simple cube becomes soft. then , what about normal(something else different from gaming) modeling, what is the significant of different angles?Why should someone use them?