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# 11 10-11-2010 , 10:18 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
for detritus type stuff i would use a volume emitter with some instances. just basic geo. apply an air field (wake preset) to your sub, have it work per vertex. assign a black hole material for rendering.
you could use a turbulence field too if you like.